Winnly
◉ TRANSMISSION — 2025 — FOUNDER — PRODUCT & ENGINEERING
Competitive gaming, gamified end-to-end
ROLE
Founder — Product & Engineering
SERVICES
Product Design, Full-stack Engineering, Game Systems
STACK
Next.js · TypeScript · PostgreSQL · WebSockets · Stripe
YEAR
2025
A platform where players turn skill into stakes — matchmaking, live brackets and instant payouts wrapped in a game-like interface.
01 THE STORY
Winnly started with a simple observation: competitive players want stakes, but the tools around them feel like spreadsheets. I designed and built the entire experience to feel like part of the game itself — from the first click to the winning payout.
Every system underneath — matchmaking, dispute resolution, wallet flows — was engineered to disappear behind an interface that rewards momentum and celebrates wins.


02 HARDEST PROBLEMS
01Real-time bracket state synced across thousands of concurrent clients
02Fraud-resistant wallet and payout pipeline
03Matchmaking fairness under highly variable skill pools
30K+
MATCHES PROCESSED
<80ms
LIVE SYNC LATENCY
4.8★
PLAYER RATING